Sunday, May 19, 2024

House of the Dragon season 2 actor says the world of Game of Thrones has never seen a more "insidious" character before

House of the Dragon season 2 is almost here – and, judging by the trailers released so far, we're in for one epic season of fiery Targaryen civil war as the Greens and Blacks go up against each other for the Iron Throne. 

The first season ended with a dramatic turn of events, too: Aemond accidentally caused the death of his nephew Lucerys in a disturbing dragon chase. Aemond is firmly on Team Green, while Lucerys was Rhaenyra's son – and Rhaenyra is gunning for the throne as the Black side's queen.

So what's next for Aemond? "I don't think we've seen anyone as insidious as Aemond in Westeros," Ewan Mitchell, who plays the Targaryen prince, tells Total Film in our new issue out on Thursday May 23, which features Twisters on the cover. "He's going to play you like a violin, and you're either with him or against him. You can either be on Rhaenyra's side or you can stay in one piece."

That's certainly an ominous tease, and the good news is we don't have long to wait before the fantasy show returns. House of the Dragon season 2 debuts its first episode this June 16. 


* Pre-order the Twisters issue of Total Film





You can read more about it and a whole lot else besides in the new issue of Total Film when it hits shelves and digital newsstands on Thursday, May 23.

Check out the covers below:


(Image credit: Future)


Pre-order the issue here to bag your copy, or click here to subscribe to Total Film and never miss another exclusive. You’ll get every issue before it's in stores, and you’ll get subscriber-exclusive covers. 


(Image credit: Future)


Fill out your watchlist with our guide to all the most exciting upcoming new TV shows.


https://www.gamesradar.com/entertainment/fantasy-shows/house-of-the-dragon-season-2-aemond-targaryen-insidious/?utm_source=dlvr.it&utm_medium=blogger

Friday, May 17, 2024

You Can Play All Of Assassin's Creed Shadows Offline, But You Need A Connection To Install It

You will need an internet connection to install Assassin's Creed Shadows, but after that, the entire experience can be played offline, Ubisoft has announced. The company did so after word online spread that Shadows requires a mandatory online connection to play the game. 



Following the reveal of Shadows yesterday, which showcased the dual samurai and shinobi protagonists we'll be controlling in 16th-century feudal Japan, people noticed wording in preorder listings and elsewhere that seemingly pointed to the game requiring an always-online connection. This frustrated fans of the series, especially given Shadows, like its recent predecessors, is a single-player game. However, that's not the case and Ubisoft released a statement today to clear the air. 



"Hey everyone, we wanted to share some of the early information on the upcoming launch of Assassin's Creed Shadows, following some questions we've noticed in the community," the statement reads. "Assassin's Creed Shadows will not require a mandatory connection at all times. An online connection will be needed to install the game, but you will be able to play the entire journey offline, and explore Japan without any online connection. 

"We are super excited to bring Assassin's Creed to Feudal Japan on November 15 when the game releases, and we cannot wait to show you more along the way." 



As you can see, it's clear Shadows is a game you can play offline, but only after connecting to the internet once to actually install the RPG. 



Assassin's Creed Shadows hits PlayStation 5, Xbox Series X/S, Amazon Luna, PC (via the Ubisoft Store and Epic Games Store), and Mac (with Apple silicon via the Mac App Store) on November 15.



For more, check out what we learned yesterday during the Shadows reveal, and then read Game Informer's ranking of the entire Assassin's Creed series.



How do you feel about needing internet to install Assassin's Creed Shadows? Let us know in the comments below!


https://www.gameinformer.com/news/2024/05/16/you-can-play-all-of-assassins-creed-shadows-offline-but-you-need-a-connection-to?utm_source=dlvr.it&utm_medium=blogger

Sony listing hints at native, upscaled PS2 emulation on the PS5

Enlarge / Identical cousins. (credit: Spellblade91 / Reddit)




Years ago, Sony started making a select handful of "PlayStation 2 Classics" available as emulated downloads on the PlayStation 4. Now, there are signs that certain PS2 games will be similarly available for native download on the PS5, complete with new features like "up-rendering, rewind, quick save, and custom video filters."


The hint at Sony's coming PS2 download plans comes via a new PlayStation Network listing for the 2002 release Star Wars: The Clone Wars, which recently appeared on tracking site PSDeals (as noticed by Gematsu). That site draws from unpublished data from the PSN servers, such as this thumbnail image that recently appeared on the playstation.com servers, and lists a planned June 11 release for the emulated Clone Wars port.


So far, this is nothing out of the ordinary. But near the bottom of the boilerplate, the listing notes that "this title has been converted from the PlayStation 2 version to the PlayStation 4 and PlayStation 5 consoles and provides newly added features [emphasis added]." That's a marked difference from earlier "PS2 on PS4" downloadable releases, which only say that they were "converted from the original PlayStation 2 version to the PS4 system."

Read 4 remaining paragraphs | Comments


https://arstechnica.com/?p=2024887&utm_source=dlvr.it&utm_medium=blogger

Thursday, May 16, 2024

Assassin's Creed Shadows fan theory might have pinpointed the open-world game's historical setting with a crucial event in Japanese history

Assassin's Creed Shadows fans think they've worked out where the upcoming game could potentially conclude.

Yesterday, Ubisoft finally pulled back the curtain on Assassin's Creed Shadows with its debut reveal trailer, showcasing dual protagonists Yasuke and Naoe, and a setting of 1579. The Reddit post below notes that this setting is intriguing, not least because it takes place three years before the assassination of Oda Nobunaga, Yasuke's lord, and a mighty figurehead of Japanese history.

This event is known as the 'Honnō-ji incident,' where Nobunaga was assassinated by his vassal Akechi Mitsuhide (if you've watched FX's Shogun, that's Mariko's father). The post posits that because we know so little about why Mitsuhide ultimately betrayed Nobunaga, Assassin's Creed Shadows could relatively easily dress it as the series' Assassins versus Templars battle.
There's a chance AC Shadows' climax is the Honnō-ji incident from r/assassinscreed


With Yasuke one of Shadows' two protagonists, his relationship with Nobunaga could very well be central to the Ubisoft game's plot. It's not really a stretch to guess Shadows might feature the Honnō-ji incident in some capacity, but the Reddit user in particular is theorizing that Assassin's Creed Shadows could wrap up near the event, with Mitsuhide as the game's main antagonist.

We don't really know a lot of Yasuke, ultimately. History shows he arrived in Japan in 1579, quite possibly as a servant to the Jesuits, before somehow serving Oda Nobunaga as part of the daimyō's Kashindan, basically his standing army. If you were in a clan's Kashindan, you were effectively considered a Samurai - Yasuke didn't need to fit into the rigid caste system of a Samurai because it's mostly an invention of the Edo period.

Assassin's Creed Shadows launches later this year on November 15 for PC, PS5, and Xbox Series X/S. We already know that Shadows' open-world map is about the same as Assassin's Creed Origin's Egypt, if you're looking for a comparison point of how large the new game is. Thankfully, that's a hell of a lot smaller than the imposing map in Assassin's Creed Valhalla. 

Assassin's Creed Shadows has a grappling hook to let its shinobi character reach places its samurai can't.


https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-shadows-fan-theory-might-have-pinpointed-the-open-world-games-historical-setting-with-a-crucial-event-in-japanese-history/?utm_source=dlvr.it&utm_medium=blogger

Roguelike witchcraft from a master’s spellbook: in Edge 398, Supergiant explains the secret sorcery behind its first-ever sequel, Hades II

As many an indie-game developer has already attested – Hades II’s stealth launch into Early Access caught a lot of people off-guard. But then why not start as you mean to go on? After all, surprise is one of the most important ingredients of a Roguelike. And when you’re making a sequel, springing such shocks becomes that bit harder. 

Little wonder, then, that Supergiant Games spent plenty of time weighing up the pros and cons of a follow-up to its enormously successful underworld adventure. In an extensive interview with the developer, we discover that it had similar conversations after the warm critical and commercial reception that greeted its debut game, Bastion – before it pivoted to make the sci-fi-themed action-RPG Transistor instead. This time, though, a follow-up made even more sense, since there were plenty of mythological characters left over from the first game whose tales hadn’t really been told.

“Even as someone who has been interested in Greek mythology since I was little, I’d never heard of [Zagreus] before working on Hades,” creative director Greg Kasavin tells us – and for that reason, it made sense to expand the story of another. “We were drawn to [Melinoë] in the same way,” he says of Hades II’s witchy protagonist. “There was just enough classical mythology to set our minds racing, but not so much that her story is already defined.”

In Edge 398, we find out why Final Fantasy was a major inspiration, how Supergiant embraced every aspect of witchcraft, which of Hades II’s characters serves as a microcosmic example of the studio’s approach to sequel-making and much more. There are fascinating insights, too, from art director Jen Zee, who discusses the game’s iconic character designs, many of which adorn our 16-page feature. 

Elsewhere in the issue, we examine the fine print of videogame lore, and explain why this optional text is often required reading. We talk to the developers of multiplayer games to find out what happens when the servers are switched off for good – and, in one case, when they’re unexpectedly turned back on. Derek Yu and BlitWorks discuss the making of Spelunky 2, while Bromley’s Splash Damage is the latest subject of our studio profile. And there’s a double dose of Fallout: the TV series comes under the spotlight, while we take a look back at Fallout 4 in Time Extend, and explain why Bethesda’s oft-derided RPG has revealed its depths over the years. 

A game whose own depths might yet take years to full chart heads up our Play section: Billy Basso’s Animal Well is joined by Simogo’s similarly exceptional Lorelei And The Laser Eyes, with reviews of Crow Country, Indika, Stellar Blade, Eiyuden Chronicles: Hundred Heroes and more besides. In Hype, we get an early look at the recently delayed The Rogue Prince Of Persia, alongside Where Winds Meet, Blue Prince, Roman Sands Re:Build and Devolver’s reality TV-inspired ‘thirst-person shooter’ The Crush House. There’s plenty, in other words, to surprise (and, hopefully delight) in the new issue of Edge, which is on sale now. 


https://www.gamesradar.com/games/hades/roguelike-witchcraft-from-a-masters-spellbook-in-edge-398-supergiant-explains-the-secret-sorcery-behind-its-first-ever-sequel-hades-ii/?utm_source=dlvr.it&utm_medium=blogger

Furiosa star Chris Hemsworth says it was "liberating" to shed his heroic Thor persona for the Mad Max prequel

Get ready to see a new side to actor Chris Hemsworth as he takes on the role of the the antagonistic Dementus in upcoming Mad Max: Fury Road prequel Furiosa. Although we are used to seeing the star saving galaxies as the heroic Thor in Marvel movies, he is now embracing villainy with the warlord.

For Hemsworth himself that experience of tackling a role so different to the God of Thunder was a freeing one, as he tells SFX magazine in the new issue, which features Doctor Who on the cover: "It was somewhat liberating and refreshing to kind of shed the heroic Thor space and transform into something different, and not have to be restricted by the expectations of the hero, I guess."

Continuing, Hemsworth then explains how he also felt "intimidated" throughout the process of making the action movie too, but co-star Anya Taylor-Joy (who portrays the titular Furiosa) was of great help. He says: "I felt quite intimidated by the whole experience. What we were a part of was both exciting and also scary. I had a lot of questions and a real need to sort of dissect everything. Meeting Anya, I immediately saw the same enthusiasm. It was just a constant discussion. Everything Anya did helped inform everything I was wanting to do. The two characters – although as abrasive and polar opposites as they were – kind of complemented the journey. I didn’t realise that when I first read the script."

In the movie Dementus, who is leader of the powerful Biker Horde group, kidnaps a young Furiosa taking her away from both her home and family. We then follow her as she seeks her vengeance against the warlord at any cost.

And while Dementus couldn't be a more different character to Thor, they do share something in common – both wear a cape! Which is something Hemsworth found amusing, as he told EW: "I was about to say it was nice not to wear a cape, but... I did have a cape in this film. And it's red – or it becomes red eventually, as well. The absurdity of that."


Not a subscriber to SFX? Then head on over here to get the latest issues sent directly to your home/device!


Furiosa: A Mad Max Saga arrives in theaters on May 24. The above is just a snippet from our interview, available in the latest issue of SFX magazine, which features Doctor Who on the cover and is available from Wednesday, May 15. See what you should be looking out for on newsstands below...

For even more from SFX, sign up to our newsletter, which delivers all the latest exclusives straight to your inbox.


That's *so* Bridgerton! Ncuti Gatwa, Millie Gibson, Jonathan Groff and Indira Varma make an all star line up of the latest @sfxmagazine! #DoctorWho pic.twitter.com/m7MJgPHFUVMay 14, 2024See more


https://www.gamesradar.com/entertainment/action-movies/mad-max-furiosa-chris-hemsworth-thor-liberating-exclusive/?utm_source=dlvr.it&utm_medium=blogger

Mortal Kombat 2 Movie Gets October 2025 Release Date

Warner Bros. has announced when Mortal Kombat 2, the sequel to 2021's Mortal Kombat film adaptation, will arrive in theaters and IMAX, and it's coming next year. More specifically, Mortal Komat 2 will hit the silver screen on October 24, 2025, meaning we still have about one and a half years to go until we see what's next for these characters. 




Mortal Kombat 2 will arrive in theaters and IMAX on Oct. 24, 2025. pic.twitter.com/ayWHhFe2Hu
— The Game Awards (@thegameawards) May 14, 2024



The first Mortal Kombat movie in this rebooted film series hit theaters on April 23, 2021, and Game Informer had a great time with it – read our 8 out of 10 review to find out why here. Here's hoping we enjoy the sequel just as much, if not more. 



Mortal Kombat director Simon McQuoid will return to direct Mortal Kombat 2, and it will be written by a new writer, Jeremy Slater (alongside McQuoid), who wrote Disney's Moon Knight series. Alongside returning cast and characters, The Boys Karl Urban will join the fight as Johnny Cage. 



For more Mortal Kombat, read Game Informer's Mortal Kombat 1 review, and then check out John Cena's Peacemaker debut in the game here.  



Are you excited for Mortal Kombat 2? Let us know in the comments below!


https://www.gameinformer.com/news/2024/05/15/mortal-kombat-2-movie-gets-october-2025-release-date?utm_source=dlvr.it&utm_medium=blogger

Virtual Boy: The bizarre rise and quick fall of Nintendo’s enigmatic red console

Enlarge (credit: Benj Edwards)



Ars Technica AI Reporter and tech historian Benj Edwards has co-written a book on the Virtual Boy with Dr. Jose Zagal. In this exclusive excerpt, Benj and Jose take you back to Nintendo of the early '90s, where a unique 3D display technology captured the imagination of legendary designer Gunpei Yokoi and set the stage for a daring, if ultimately ill-fated, foray into the world of stereoscopic gaming.



Seeing Red: Nintendo's Virtual Boy is now available for purchase in print and ebook formats.



A full list of references can be found in the book.




Nearly 30 years after the launch of the Virtual Boy, not much is publicly known about how, exactly, Nintendo came to be interested in developing what would ultimately become its ill-fated console. Was Nintendo committed to VR as a future for video games and looking for technological solutions that made business sense? Or was the Virtual Boy primarily the result of Nintendo going “off script” and seizing a unique, and possibly risky, opportunity that presented itself? The answer is probably a little bit of both.


As it turns out, the Virtual Boy was not an anomaly in Nintendo’s history with video game platforms. Rather, it was the result of a deliberate strategy that was consistent with Nintendo’s way of doing things and informed by its lead creator Gunpei Yokoi’s design philosophy.

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https://arstechnica.com/?p=2017218&utm_source=dlvr.it&utm_medium=blogger

Wednesday, May 15, 2024

Helldivers 2 will revert enemy spawn rates after player outcry, but it's been "so hectic" that it'll take some time to fix

Helldivers 2 is reverting recent changes that had solo players overwhelmed by huge enemy hordes.

Last month, a Helldivers 2 patch tweaked enemy spawn rates for squads that had less than maximum players. The fewer players in a squad, the more enemy patrols would effectively appear, and at the time this appeared to be hugely punishing for solo players, and even squads where one player just happened to drop out.

Thankfully, Arrowhead has now addressed the unrest surrounding enemy spawn rates. "As many of you have noticed, something has been off with patrols and spawn rate for some time now. This primarily leads to more enemies rearing their ugly heads than they're supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay," community manager Twinbeard writes in the shooter's official Discord.

This has actually been the case for all players, the community manager reveals, not just smaller teams and solo players. "We've been aware, but frankly, the past couple of weeks have been so hectic that we haven't been able to give this the TLC that it required," the community manager adds, probably referencing the whole debacle with the Sony-mandated account linking.

"We've concluded that it's not working as intended and we're changing it. There might be some minor tweaks, but overall we're reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be," the message adds, which should be good news for basically all Helldivers 2 players.

However, the changes are going to take "some time" to implement, since Arrowhead wants to "do things and changes properly instead of rushing them." The developer wants to properly test and review the entire overhaul before implementing it, but this could mean that players are faced with "more bugs and bots than even the bravest of citizens would deem realistic for a while longer."

It sounds like Arrowhead will be diverting resources away from bug fixes and other live issues to put an emphasis on getting the enemy spawn rate changes adjusted and live in Helldivers 2. Hopefully this means the enemy spawn rates won't need adjusting again once the changes go live, which is undoubtedly what Arrowhead is hoping for.

Helldivers 2 patch has 10 bug fixes and 17 lingering "known issues," from an infamous primary that "deals too little damage" to confirmation your gun's crosshair is a lie.


https://www.gamesradar.com/games/third-person-shooter/helldivers-2-will-revert-enemy-spawn-rates-after-player-outcry-but-its-been-so-hectic-that-itll-take-some-time-to-fix/?utm_source=dlvr.it&utm_medium=blogger

Dread Delusion | New Gameplay Today

After a few years in Early Access, Dread Delusion, an Elder Scrolls III: Morrowind-like RPG, is finally out in 1.0 on PC! And to celebrate the game's launch, Game Informer editors Wesley LeBlanc, Kyle Hilliard, and Marcus Stewart are showcasing what to expect in today's New Gameplay Today. 



The gameplay you can watch below takes place about five hours into the game, with Wesley exploring an Eldritch castle of sorts. If you like what you see, you can up the game on Steam for $15.99 until May 16, which is when the price jumps up to $19.99. 



Check out Game Informer's Dread Delusion New Gameplay Today below: 





Head to Game Informer's YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.


https://www.gameinformer.com/ngt/2024/05/14/dread-delusion-new-gameplay-today?utm_source=dlvr.it&utm_medium=blogger