Sunday, March 6, 2011

Video Games As Art: An Apology For Roger Ebert

Video Games As Art: An Apology For Roger Ebert


When I first read Roger Ebert’s comments on video games and art I knew what he meant, but only because I have an education that touched in large part upon the arts. The word “art” has many meanings, and they all depend on context. The context in which Ebert was using the word was that of High or Sublime art, this being the purest form of art aesthetically, but according to Ebert, “Hardly any movies are art,” either. He said that on April 17, 2010.
This definition of Sublime art was the main thrust of Professor Brian Moriarty’s GDC panel “An Apology for Roger Ebert,” which was more explanation than apology. Professor Moriarty has been in the video game industry for 30 years, but his formal education is in English. It had never even occurred to him to compare video games to the treasures of world literature, or music, or painting, etc. 
“Why are some people in this industry so anxious about wrapping themselves in the mantle of great art?”  Moriarty reflected on the fact that in 25 centuries’ worth of philosophy and aesthetics regarding art, not once have games been considered as such. Moriarty also reflected on the sticky question of what art even is anymore, using the example of a piece of driftwood on the beach. When you first find it, is it art? If you put it on your mantle, is it art then? If you sign it and submit it to a museum, is that when it becomes art?
I get what Moriarty is saying, just like I got what Ebert was saying, but there a meaningful chink in the Professor’s armor. “We can all clearly say what a video game is,” he said, the implication being that we cannot clearly say what art is and therefore a clear line of distinction between the two is to be drawn. But what about the work of developers like Jason Rohrer? Some people call his work games. I don’t necessarily agree. Is Heavy Rain a video game? Even David Cage doesn’t know. The line is not so clearly drawn anymore.
Where Moriarty’s argument became quite compelling was in his discussion of “kitsch” art. The term comes from the mid-19th century, to describe a kind of art based on knockoffs of real masterpieces that were commissioned by the wealthy. The newly-formed middle class wanted some pictures on their walls, as well, so they hired artists to make them paintings which looked like “proper” art, but wasn’t.
Kitsch art is not bad art, but a unique aesthetic category. It depicts objects or themes that are highly charged with simple emotions. It is not rich in relationships between those depicted objects or themes. Kitsch art is popular art, and most popular art is kitsch. And video games are certainly pop art if nothing else. Want to know more? Of course you do, unless you're Roger Ebert. Keep reading.



No comments:

Post a Comment